Big Storage Is The New Reality In Virtual Reality, by Tom Coughlin

At the 2016 Intel Developer Forum (IDF), Brian Krzanich, Intel CEO, said their were four themes to the event. The first was redefining the experience of computing. The second was building a world of visual intelligence. The third was a cloud designed for innovation. The last was empowering the next generation of innovators. He said that nothing has redefined computing as much as VR since the introduction of the personal computer.

He introduced Project Alloy, an all-in-one VR headset that is wireless and self-contained with compute and sensors included in the headset. Intel will open source Alloy hardware and software as well as the RealSense API in the second half of 2017. According to Terry Myerson, EVP of the Windows and Devices Group (WDG) at Microsoft, the Hololens is built on Intel’s Cherry Trail processors and will be standard in all Win 10 PCs, with a release spec on Windows 10 and head mounted devices (HMD), by December 2016. Microsoft’s unreal Engine for Content Creation is a 10-core Broadwell-E system that can render twice as fast as a 4-core processor.

Intel’s 360 Replay allows viewing the last game of the NBA finals from any angle. This technology stitches together an array of HD cameras to get a model of the entire volume of the stadium. This is being installed in a number of stadiums across the US. Intel is also putting together a VR-oriented studio in LA called VXL Labs for video production.

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