Will Oculus Fall Prey To Ambitious New StarVR Headset? by Diana Coker

 

StarVR-Headset-Release

StarVR headset, which is born from one of the most celebrated Acer Starbreeze partnership, is an Oculus-challenger in progress. In fact, the cajones to come up with a VR headset that threatens the popularity of Vive or Oculus is in itself a huge achievement. Vive and Oculus have been dominating the VR market ever since their respective high-profile launch. Moreover, bigger tech giants like Samsung and Google are not leaving any stone unturned when it comes to mass popularity. But, as a matter of fact, let’s just say that Oculus is the most celebrated one from the days it wasn’t even launched. Facebook’s strong marketing strategy is to be blamed for that.

People talk about immersive technology all the time. What they fail to understand is the real meaning of the virtual reality. StarVR is a true definition of immersive. When you’re using it, you see and hear things that feel real in a non-intimidating kind of way. To put it differently, the technology used in StarVR makes everything feel identical to reality. The ultra-wide field of view (210 – degree) offers an absolute peripheral vision to the player. Henceforth, this is what makes the project developed under Acer Starbreeze partnership, worth looking out for. The 210 – degree is 75 percent of the real-world field of view, which is certainly phenomenal. Oculus and Vive, on the other hand, offer only a limited 110 – degree. Anything that VR can do in order to trick one’s mind into believing everything in front of your eyes is real. Furthermore, it adds to the concept of immersion.

In the same way, the technical specifications of the StarVR are powerful enough to make any VR lover salivate over. Let’s have a quick look at its fascinating features.

210 – degree real-world horizontal FOV (FIELD OF VIEW)
130 – degree real-world vertical FOV (FIELD OF VIEW)
Optics based on Custom Fresnel
Dual 5.5″ LCD Screens with Quad HD panel architecture
5K Resolution
Optical Sensor Fusion and IMU for low-latency
5120 x 1440 pixels total (2560×1440 pixels per eye)
Real-time 6 Degrees of Freedom
Custom Fresnel-based Optics
360° Submillimeter Optical Tracking

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Check out this video all about the Star VR Headset:

road to vr