Facebook’s Oculus woos game makers as virtual reality faces hurdles, by Queenie Wong

This file photo taken on June 14, 2017 shows Gaming fans wearing VR goggles to play “Echo Arena” from Oculus on day two of E3 2017, the three day Electronic Entertainment Expo at the Los Angeles Convention Center in Los Angeles, California. Facebook-owned Oculus has been beefing beefing up the content it offers to attract more consumers. FREDERIC J. BROWN/AFP/Getty Images

Facebook-owned Oculus wants game makers to buy into the future of virtual reality, but for some developers, creating content for a smaller audience is also a gamble.

Despite all the hype surrounding the technology, virtual reality headsets aren’t flying off the shelves as quickly as some analysts expected.

Oculus has been putting its money where its mouth is by funding developers ready to get into the game.

“Developers get so incredibly geeked out by technology that selling them on VR is the easiest part of my job. That leaves only the business,” said Oculus’ Vice President of Content Jason Rubin in an interview.

When the Oculus Rift virtual reality headset was released in March 2016, only 30 VR titles were available. Now more than 500 titles have been released.

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