Pimax, a Chinese startup developing an 8K virtual reality headset, came to CES this year to show off its latest prototype, the fifth in just a year since the first version was unveiled at last year’s show. After a successful Kickstarter campaign last year, one in which Pimax raised more than $4.2 million and beat out even Oculus VR’s initial crowdfunding campaign, it’s working toward mass production of the consumer version that is slated to come out later this year after an initial shipment to backers.
Lytro’s Immerge light-field camera is meant for professional high-end VR productions. It may be a beast of a rig, but it’s capable of capturing some of the best looking volumetric video that I’ve had my eyes on yet. The company has revealed a major update to the camera, the Immerge 2.0, which, through a few smart tweaks, makes for much more efficient production and higher quality output.
Pimax, the company aiming to deliver three flavors of its high field of view (FOV) headset via their Kickstarter, have recently blasted past the $2 million funding mark. With only a week left in the crowdfunding campaign and now more than $2.45 million to their name, the company has reached arguably a more important milestone: they’ve surpassed the original Oculus Rift Kickstarter, becoming the top funded VR headset campaign in existence.
Startup Live Planet plans to deliver its first cameras in December as part of an end-to-end stereoscopic 360-degree video platform aimed at making it easier for creators to stream live high-quality content.
Live Planet is led by serial entrepreneur Halsey Minor, who largely self-funded this company after a long track record at the start of businesses like CNET, Salesforce and GrandCentral (which later became Google Voice). With 360-degree video, he’s intimately aware of the failures of other products on the market, including Nokia’s OZO, and aims to succeed through a combination of high-quality hardware and easy-to-use software.
SHENZHEN, China, Oct. 23, 2017 /PRNewswire/ — Kandao Technology, a Shenzhen-based leading VR camera manufacturer and solution provider, announced today that its flagship Obsidian 3D VR camera has been selected as a winner as the German Design Award 2018 in the Excellent Product Design category.
The German Design Award is one of the most prestigious design competitions in the world. Every year, only a select few products who are already recognized worldwide with high design and quality standard are eligible for nomination by the German Design Council. The “winner” title is an award of excellence bestowed only on entries chosen by the jury from within each category.
From over 5,000 entries among various international participants, a judging panel of experts chose the Kandao Obsidian 3D VR camera as this year’s winner in the Excellent Product Design category. The panel described Obsidian as “surprisingly user-friendly” as users can operate it purely by instinct no matter how complicated the hardware and software inside are, it is truly a camera designed for VR content creators. This achievement marked Kandao Obsidian’s first nomination in this award. It is also the second international award received by Obsidian, following a previous award of “Best of Innovation Honoree” at CES 2017.
The Obsidian 3D VR camera was developed to enable innovative storytellers to create high-quality stereoscopic 360-degree videos for immersive virtual reality experience. It comes equipped with a deep learning based post-production software solution for stitching and depth map generation and offers up to 8K resolution 3D spherical videos, still image capturing capability and the addition of 3D 4K VR live streaming functionality.
With the product and technology, Kandao Technology makes every effort to explore new ways to apply VR in various industries, for example, VR in education, travel, live events, and the furniture, wedding, and real estate industries, to change the way how people feel and connect to the world.
Now, the Obsidian 3D VR camera is available for purchase worldwide at an official price of $6999.
Successful kickstarter projects may be a rarity. But it would seem that the Pimax 8K VR headset is one project that is bucking the trend could offer real competition and innovation to boot.
The old adage “underpromise and overdeliver” doesn’t often apply to the tech industry, where impressive-sounding specs often outshine actual performance in headlines and companies raise millions in Kickstarter campaigns that don’t come to fruition.
But, every once in a while, an absurd sounding promise from an unknown manufacturer actually seems to pan out. Enter the Pimax 8K VR headset.
The new Pimax 8K headset makes a lot of promises. Among them, the headset promises to eliminate the screen door effect of existing headsets while nearly doubling the user’s field of view and reducing motion sickness.
On September 19, Pimax launched a Kickstarter campaign with a goal of $200,000, which it was able to reach within the campaign’s first few hours. At the time of this post, the campaign had raised more than $1.7 million from around 2,700 backers.
Although that’s certainly impressive, what’s more impressive is that, since CES 2017, Pimax has been showing off and shipping out its 8K headset to reviewers and what we’re hearing back is overwhelmingly positive: the Pimax 8K HMD truly feels like a next-gen headset.
Its first demonstration short will be presented this week at the On the Lot confab.
Lytro, the Silicon Valley-based company that’s developing light-field based technology for Hollywood, is launching a new tool for the animation community to use to create virtual reality and other immersive experiences.
Describing it as a “virtual version of our physical cameras,” Lytro Cinema general manager Buzz Hays said the new Lytro Volume Tracer is light-field technology-based software designed to help animators get a quality level and realism closer to that of high-end animated features, but with near real-time rendering, bringing it more in line with the capabilities offered in a game engine.
In a surprising statement, Nokia has halted development of the Ozo VR camera, laying off 310 employees, due to slower than expected development of the VR market.
Translation, “Sales are way down, mainly due to competitive pressure and the high price of the Ozo.”
Here’s the official word:
“In digital media, the slower-than-expected development of the VR market means that Nokia Technologies plans to reduce investments and focus more on technology licensing opportunities. The unit aims to halt development of further versions of the OZO VR camera and hardware, while maintaining commitments to existing customers.
The potential reductions are expected to affect up to 310 of the roughly 1090 employees in Nokia Technologies, mainly in Finland, the US and the UK. To start the process, Nokia today has invited employee representatives of Nokia Technologies in Finland to cooperation negotiations.
“Nokia Technologies is at a point where, with the right focus and investments, we can meaningfully grow our footprint in the digital health market, and we must seize that opportunity,” said Gregory Lee, president of Nokia Technologies. “While necessary, the changes will also affect our employees, and as a responsible company we are committed to providing the needed support to those affected.”
Pimax, the China-based VR headset manufacturer known for their 4K headset, have recently hit Kickstarter with their newest devices, the Pimax 8K and 5K VR headsets. Surpassing their initial goal of $200,000 within the first few hours, Pimax went on to gather a staggering $1 million in funding after only 5 days on the crowdfunding platform.
Despite the namesake, Pimax headsets aren’t actually 8K or 5K resolution, as they respectively feature dual 3840×2160 LCD panels and dual 2560×1440 OLED panels. These display resolutions are however higher than your standard Oculus Rift or HTC Vive, which is where some of the fanfare is coming from.
Arguably the biggest attraction is the headsets’ 200 degree field of view (FOV), which proved to be both impressive and helpful for peripheral awareness in our hands-on with an early prototype.
Today VR startup Dreamscape Immersive announced via TechCrunch that they’d secured a Series B funding round of $20 million, led by AMC. The company previously gained funding from the likes of Steven Spielberg, Warner Bros., MGM, IMAX, and 21st Century Fox.
Most people that take the time and energy to really try VR and give it a chance see the potential, but getting headsets onto the faces of users is the biggest hurdle still. VR devices are bulky, expensive, and hard to come by, but millions of people go to the movies, even if that industry is struggling.