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Sound Devices Announces new VR Partnership with Sennheiser

April 19, 2018

MixPre-6/MixPre-10T portable recorders and Sennheiser AMBEO VR Mic help VR professionals record and monitor high-quality 360 spatial audio for video. REEDSBURG, WIS., APRIL 9, 2018 — Sound Devices announces an exciting new collaboration …

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Pixvana Unveils Its In-House VR Production Studio WunderVu, by Peter Graham

April 12, 2018

Pixvana, a company focused in cloud-based video content creation and distribution via its SPIN Studio platform has announced WunderVu, an in-house virtual reality (VR) production studio specializing in high-resolution, immersive experiences. Co-founded by Scott Squires, …

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virtual reality / vr audio / vr business / vr production

Grammy-winning engineer mixes Elton John VR project with Waves Nx plug-in, by Tara Lepore

April 6, 2018April 6, 2018

Brian Yaskulka was recently tasked with creating a VR 360 mix for Elton John’s Farewell Yellow Brick Road: The Legacy project. Grammy-winning mix engineer Brian Yaskulka was recently tasked with creating a VR …

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virtual reality / vr audio / vr business / vr production

The immersive audio you’ve never heard that could revolutionize virtual reality,by Jamie Carter

April 4, 2018

Surround sound is history. It may have been considered cutting-edge a decade ago, but with most music and video now watched on mobile phones, the fight is on for audio … that moves. …

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Skywalker Sound and the challenges of making audio for VR films, by Edgar Alvarez

March 28, 2018

Lauded Mexican filmmaker Alejandro González Iñárritu, best known for his work on movies such as Birdman and The Revenant, last year nabbed a “special” Oscar award for his VR exhibition Carne y Arena. …

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Walking in another’s virtual shoes: Do 360-degree video news stories generate empathy in viewers? by Dan Archer and Katharina Finger

March 15, 2018

Does immersion yield empathy? The aim of this report is to address the question of whether news media—in this instance, short-form journalistic stories—presented in a 360-degree video format affects a user’s empathetic response …

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vr business / vr camera / vr camera rig / vr gear / vr production

VR is still a novelty, but Google’s light-field technology could make it serious art, by Rachel Metz

March 14, 2018March 14, 2018

I recently got a private tour of a NASA space shuttle’s cockpit, a quirky mosaic-covered LA home, and a peaceful chapel with light streaming through ornate stained-glass windows—all without leaving my chair. That …

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vr content / vr movie / vr production

How Travis Cloyd became a VR film visionary, by Dean Takahashi

March 9, 2018

Travis Cloyd started making virtual reality films three years ago, and he has made four of them so far. That record was enough to earn him the award for VR Visionary at the …

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Animatrik Partners With Lifelike & Believable To Create Immersive Real-Time VR Experiences, by Peter Graham

March 6, 2018

To make in game characters more lifelike virtual reality (VR) developers use motion capture technology from the likes of IKinema or Vicon. Today, independent motion capture studio Animatrik has announced a new partnership with Lifelike & …

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Turning David Attenborough into a hologram requires a lot of cameras, by Matt Burgess

March 6, 2018

David Attenborough is no stranger to innovation in the media. “I remember when I was only one of three people who could see colour TV,” the 91-year-old says. So when he was placed …

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Recent Posts

  • Sound Devices Announces new VR Partnership with Sennheiser
  • Pixvana Unveils Its In-House VR Production Studio WunderVu, by Peter Graham
  • Grammy-winning engineer mixes Elton John VR project with Waves Nx plug-in, by Tara Lepore
  • The immersive audio you’ve never heard that could revolutionize virtual reality,by Jamie Carter
  • Skywalker Sound and the challenges of making audio for VR films, by Edgar Alvarez
  • VR camera maker Lytro is shutting down, and former employees are going to Google, by Adi Robertson
  • Report: Facebook to Launch Oculus Go Standalone Headset at F8 Developer Conference, by Scott Hayden
  • Walking in another’s virtual shoes: Do 360-degree video news stories generate empathy in viewers? by Dan Archer and Katharina Finger
  • MK2 to Equip VR Venues Around the World… by Elsa Keslassy
  • VR is still a novelty, but Google’s light-field technology could make it serious art, by Rachel Metz
  • How Travis Cloyd became a VR film visionary, by Dean Takahashi
  • Bose is carving out $50 million for startups using its new audio-focused AR tech, by Jonathan Shieber
  • Ethereum Cryptocurrency VR/AR Connection: WHAT IS ETHEREUM?
  • Lucyd Aims to Capture Budding Augmented Reality Market and Take it to the Next Level
  • Animatrik Partners With Lifelike & Believable To Create Immersive Real-Time VR Experiences, by Peter Graham
  • Turning David Attenborough into a hologram requires a lot of cameras, by Matt Burgess
  • Hollywood 360: how virtual reality is poised to take on the traditional movie industry, by John Mateer
  • Virtual Reality Finally Sold Big at Sundance: Here’s What It Means for the Future of the Marketplace, by Kim Voynar
  • Headspace Studio Expands VR Sound Operations With New L.A. Office, by Peter Graham
  • Pimax’s massive 8K VR headset shows why comfort takes precedence over pixel count, by Nick Statt

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