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Month: August 2017

vr gear / vr headset

SENSICS’ LATEST VR HEADSET HAS 70 PERCENT MORE PIXELS THAN THE VIVE OR RIFT, by Garrett Hulfish

August 31, 2017

While virtual reality is not quite taking over the living room just yet, the experience is quickly finding its place in arcades and theme parks. With this in mind, Sensics is finally releasing …

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virtual reality

Sony Launches A ‘New Type’ Of Camera, by Paul Monckton

August 31, 2017

Sony has today announced not just a new camera, but a new type of camera in the form of the RX0 – an ultra-compact, robust and waterproof device with an unconventional set of …

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vr audio / vr camera / vr gear

Ricoh’s new Theta V 360 camera offers 4K, spatial audio and more, by Darrell Etherington

August 31, 2017

Ricoh has revealed a brand new version of its Theta 360-degree camera: The Theta V, which upgrades the video capture quality to 4K resolution, adds live streaming support, and immersive “surround” sound audio …

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cameras / virtual reality / vr camera / vr games / vr headset / vr platform

NEW PLAYSTATION VR BUNDLE HAS EVERYTHING YOU NEED TO GET STARTED, by Gabe Gurwin

August 28, 2017

PlayStation VR may be the least expensive way to enter the world of virtual reality, but it still isn’t cheap. Previously, the headset sold for $400 in addition to the mandatory PlayStation Camera for …

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vr movie

How VR-Like Immersive Experiences Can Be Produced For Real Screens, by Seth Porges

August 27, 2017

The appeal of VR content lies in its ability to endow the viewer with a sense of agency and a sense of immersion. Well-executed experiences completely surround the audience, with no bezels or screen …

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vr business / vr content

France, Britain Lead Europe’s Foray Into VR Content Creation, by Elsa Keslassy

August 24, 2017

They’re already home to two of Europe’s most vibrant film industries. Now France and Britain are leading the way in the region in creating VR content. Between them, the two countries have eight …

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virtual reality / vr production

New Procedural Speech Animation From Disney Research Could Make for More Realistic VR Avatars, by Ben Lang

August 18, 2017August 18, 2017

A new paper authored by researchers from Disney Research and several universities describes a new approach to procedural speech animation based on deep learning. The system samples audio recordings of human speech and …

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virtual reality / vr business / vr content / vr production

The Keepers of VR, by Devar Ardalan

August 18, 2017

When I first met Jeff Olm, he told me about Under the Canopy, a VR film that was shot using moving cameras and drones in the Amazon. It felt surreal to mount the …

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augmented reality / vr business

Here Come The Holograms, by Charlie Fink

August 18, 2017

In virtual reality, the more realistic the digital world, the greater the demand for fidelity. The greater demand for fidelity, the greater the demand for bandwidth. Nothing is more demanding than cinematic realism. …

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vr business / vr production

Here Be Dragons VR studio closes $10 million Series A led by Discovery, by Lucas Matney

August 10, 2017

Here Be Dragons, an immersive production studio focused on virtual reality content, has closed a $10 million Series A round led by Discovery Communications with participation also coming from David Droga and David …

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