How PlayStation VR is better than HTC Vive and Oculus Rift, By Jeff Grubb

Above: The PSVR sitting alongside an HTC Vive. Image Credit: Jeffrey Grubb/GamesBeat
Above: The PSVR sitting alongside an HTC Vive. Image Credit: Jeffrey Grubb/GamesBeat

Sony is about to jump in with the third major high-end VR headset, and its device is both better and worse than the other virtual reality hardware devices.

PlayStation VR will debut October 13 for $500, and the new device will have to carve out its own space in the gaming market against competitors like the PC-based headsets HTC Vive and Oculus Rift. After some time with PSVR, I can spot a number of reasons why it could delight and disappoint fans — especially when you compare it to the other options for head-mounted displays. And I’m going to do exactly that.

I’m going to go over how PSVR fails to live up to the Vive and Rift in another story, but here I’m going to explain what it does better than its counterparts.

How PSVR is better than Vive and Rift

It’s more comfortable

Sony’s engineers have really wiped the floor with HTC and Oculus when it comes to ergonomics. This makes some sense considering Sony has decades of experience making consumer products. The PSVR already feels like it is the next generation of hardware when it comes to how you wear it.

The PSVR’s comfort is due to a few key design elements. The biggest feature is the crown that wraps all the way around your head like a band. It has soft materials on all the parts that touch your skin, and it doesn’t have too many rough parts that will catch and pull on your hair. You can pull it down on top of your dome by pressing a button that loosens up that crown, and then you can ratchet it into place with a dial that tightens it for stability.

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