VR Review: ‘Fantastic Beasts’ Virtual Reality Experience, By Janko Roettgers

COURTESY OF WARNER BROS
COURTESY OF WARNER BROS

With its ability to transport you into another world, virtual reality can feel magical. The same has long been true for books and movies that capture our imagination with detailed otherworlds. So what better way to promote a movie like “Fantastic Beasts and Where to Find Them” that with virtual reality (VR)?

Warner Bros. has done just that with a new “Fantastic Beasts” VR experience, which was exclusively released for Google’s new Daydream VR headset earlier this month. The experience invites viewers to enter the study of Newt Scamander, the main character of the movie. Given that he had to leave for the U.S., he instructs the viewer to take care of three of the creatures he had to leave behind.

To do so, one has to trace a series of figures with a magic wand that is being controlled with the help of the Daydream controller as a way to visually draw spells in the air. There’s also a little bit of potion mixing involved, and one even has to grind down a few chubby roots with a mortar and pestle.

The experience was produced by Framestore, the same VFX studio that also worked on the visual effects of the actual “Fantastic Beasts” movie, which leads to a great level of visual detail throughout the entire experience. The study is crammed full with old books, scattered manuscripts and mysterious potions, and the beasts as well as their individual habitats themselves are truly impressive. Having a Thunderbird spread its wings right in front of you is quite a sight, to say the least.

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