The Oculus Rift S is impressive but unnecessary, by Andrew Tarantola


VR technology has advanced by leaps and bounds over the past few years with optics and capabilities steadily improving even as hardware prices continue to decrease. Leading this revolution is the newly revealed Rift S from Oculus, the company’s first headset released in nearly three years.

The Rift S is the direct descendant of the first Rift and offers a slew of improvements over the original. The S includes upgraded lenses, a fifth onboard position tracking sensor, slightly better screen resolution and some handy new software features to boot. The S weighs a touch more than the first Rift, but the new Lenovo-designed halo band does a markedly better job of balancing the headset on your noggin. The unit’s weight is more evenly distributed atop your head, rather than clinging to the front of your face using a system of straps. I’m most excited, however, by the fact that external positioning pylons are a thing of the past (with the Rift S) thanks to the addition of an inside-out tracking system, dubbed Insight.

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