Steps Towards Virtual And Augmented Reality In The Enterprise, By Timo Elliott

Virtual and Augmented Reality have long inspired the imaginations of futurists. Take, for example, this glimpse of a potential “Domestic Robocop” HyperReality future created by designer and film-maker Keiichi Matsuda in 2010.

Every real-world surface in the short movie was covered with constantly-changing information — with lots of ads and the occasional glitch thrown in. Six years later, Matsuda has continued to create such movies, typically with a less-than-utopian view of what the future may hold.

But business soothsayers are now more optimistic about the real-world uses of these technologies. According to the analyst group Gartner, the next five to ten years will bring ” transparently immersive experiences” to the workplace. They believe this will introduce “more transparency between people, businesses, and things” and help make technology “more adaptive, contextual, and fluid.”

In Gartner’s latest emerging technologies hype cycle, Virtual Reality is already on the Slope of Enlightenment, with Augmented Reality not that far behind. In other words, enterprise uses of virtual reality have started to become more widely understood, and there are real-world enterprise uses of the technology, even if it’s mostly only in pilot projects.

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