Veye is a high-end 360-degree streaming VR camera from I-mmersive

Berlin’s I-mmersive has unveiled its all-in-one 360-degree virtual reality video streaming solution. The company has launched an Indiegogo crowdfunding campaign to raise money to launch a bundle of three products: the Veye 360-degree VR camera, a base stand, and a cardboard Go viewer for a smartphone.

The 4K camera has an ultra-portable design that allows you to stream live VR photos and videos. It is compatible with social media platforms such as YouTube and Facebook.

The company is trying to raise $35,000 on Indiegogo in the next month. The camera will come with an app, and it will allow users to monetize and connect with an audience for streamed live events. I-mmersive says it can stream with no stitching or post-processing using 4K resolution.

Read More:

Screen Shot 2016-08-10 at 3.06.54 PM

Next Summer: Aliens Invade in Panoramic, VR Format

Alien Invasion Sci-Fi Movie The Recall To Be Shot In Immersive New Format

Minds Eye Entertainment, Bridgegate Pictures and VMI Worldwide have revealed that cameras are now rolling in Canada on a new, immersive horror sci-fi movie The Recall. The movie, featuring action movie star Wesley Snipes, will be filmed entirely for the Barco Escape panoramic theatrical system.

Read More:

GoPro to start selling its six-camera VR rig on August 17th

GoPro has announced that it will open up sales of its six-camera “Omni” virtual reality rig when the company starts shipping preorder units on August 17th. The $5,000 setup includes six Hero 4 Black cameras, the cube-shaped metal housing, and all the hardware and software that is necessary to film and stitch the 360-degree footage that Omni captures.

Read More:

Screen Shot 2016-08-10 at 2.49.40 PM

Virtual reality is coming to your movie theater lobby

Screen Shot 2016-08-10 at 2.19.23 PM

Virtual Reality Los Angeles has been holding seasonal conventions to introduce people to VR for more than two years. Usually the shows have focused on evangelizing on behalf of the technology — touting its transformative potential in gaming, storytelling, and industrial applications. But this year’s VLRA Summer Expo found itself addressing an industry that has transitioned from theoretical to actual, with retail versions of the Oculus Rift and HTC Vive landing in living rooms, and Sony’s PlayStation VR waiting just around the corner. Virtual reality isn’t just a futuristic concept anymore, but an actual market. And so the speakers at VRLA shifted their focus from niche technology tastemakers, to the endless buying potential of mainstream consumers.

“VR is now, but it always doesn’t feel like right now,” acknowledged Roy Taylor, AMD’s corporate vice president of alliances, during the show’s opening keynote last Friday. “But I’m going to talk to you today about bringing VR into a place where it’s truly an industry. A trillion-dollar industry.”

Read More:

Screen Shot 2016-08-10 at 2.49.40 PM